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復(fù)古即時戰(zhàn)略游戲 - D.O.R.F. - 2023.03.02 - 開發(fā)日志 - 三月社區(qū)投票

2023-03-03 06:30 作者:Oscar-Mervin_陳辰塵  | 我要投稿

首先,感謝您一直以來的支持。來自這個 patreon 頁面的資金對于能夠繼續(xù)從事這個項(xiàng)目來說是無價的。

接下來,這里有一個小更新。添加了一些額外的防御/支持結(jié)構(gòu),所以這里有一些預(yù)覽:

如果您對為什么這里的兩個大型結(jié)構(gòu)沒有陰影感到好奇,那么,這是一個錯誤。如前所述,陰影和照明作為一個系統(tǒng)將在整個渲染引擎大修中得到徹底修改,所以我一直在努力避免因?yàn)閽伖膺@樣的細(xì)節(jié)而失眠。這張 GIF 中的門也有輕微的錯位,這也是我稍后要潤色的地方;城門通常需要進(jìn)行一些改造以符合 DORF 的設(shè)計目標(biāo),即允許它們只有一部分足跡是可伸縮的,以允許步兵可以占領(lǐng)的城門之類的東西來控制城門。

我還花時間回去重做帝國城墻的精靈,讓它們更漂亮一點(diǎn)。

精靈還會動態(tài)地將自己與在某些點(diǎn)與防御結(jié)構(gòu)相交的墻壁對齊。這沒有任何用處,但看起來確實(shí)不錯,并且使正確的基地布局和防御性槍支面對更加直觀。

為了比較,NWO 墻再次:

再次比較一下,戰(zhàn)團(tuán)的墻壁,盡管沒有對它們進(jìn)行任何更改:

至于民意調(diào)查本身,我將在這里包括 3 個選項(xiàng):

- 繼續(xù)研究 NWO 結(jié)構(gòu),包括移動生產(chǎn)和資源結(jié)構(gòu)、基地防御和基地的其他必要組成部分。

- 新的獨(dú)特戰(zhàn)團(tuán)單位,如上次投票所述。這將包括強(qiáng)大的靈能步兵、巨人等非人類,以及更奇異的報廢車輛。

- 野戰(zhàn)炮和大炮。這些將包括機(jī)槍人員,他們可以像普通單位一樣開火,或者部署三腳架以獲得更好、更準(zhǔn)確的火力,以及用于遠(yuǎn)程轟炸的重炮、迫擊炮、高射炮,以及輔助武器必須部署才能運(yùn)行的支持單元,例如雷達(dá)和探測器。請注意,這些單位將需要一些額外的引擎修改才能完全發(fā)揮作用(具體來說,通過讓可部署單位在敵人范圍內(nèi)自動部署而不是需要手動部署來使可部署單位更智能),因此他們在游戲中的演示更像是預(yù)覽.

原文內(nèi)容

First off, thanks for your continued support. The funds from this patreon page have been invaluable to being able to continually work on this project.

Next, here's a small update. Some additional defensive/support structures have been added, so here's a little preview of that:

If you are curious about why the two large structures here have no shadows, well, that's a bug. As stated before, shadows and lighting as a system will be completely revised in a total rendering engine overhaul, so I've been trying to avoid losing any sleep over polishing minutia like that. There's also a slight misalignment going on with the gates in this GIF, which again is something I'd polish at a later time; gates in general need some reworking to fit within the design goals of DORF, namely allowing them to have only a part of their footprint be retractable, to allow for things like gatehouses that infantry can capture to take control of the gate.

I've also taken the time go back and redo the Imperial wall sprites, to make them a bit more fancy.


The sprites will also dynamically align themselves with walls that intersect the defensive structure at certain points. This doesn't serve a purpose, but does look nice, and makes proper base layout and defensive gun facing a bit more intuitive.

For comparison, the NWO walls again:


And for comparison again, the Warband walls, although no changes have been made to them:


As for the poll itself, I'll include 3 options here:

- Continue working on NWO structures, including mobile production and resource structures, base defenses and other necessary components of a base.

- New unique Warband units, as described in the poll last time. This would include powerful psychic infantry, abhumans such as giants, and more bizarre scrap vehicles.

- Field guns and artillery. These would include things such as machine gun crews, which can fire as normal units, or deploy a tripod mount for better, more accurate fire, as well as heavy guns for long range bombardment, mortars, anti-aircraft cannons, as well as auxiliary support units such as radars and detectors that must deploy to operate. Note that these units would require some additional engine modifications to fully function (specifically, making deployable units smarter by having them auto-deploy when in range of an enemy, rather than requiring manual deployment) and so their demonstration ingame would be more of a preview.

復(fù)古即時戰(zhàn)略游戲 - D.O.R.F. - 2023.03.02 - 開發(fā)日志 - 三月社區(qū)投票的評論 (共 條)

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