最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊

UE5.1_Niagara高級(jí)4.3_ Bind Niagara Curves to Sprite Materials

2023-05-24 09:52 作者:Winter惜曦  | 我要投稿
  • 4.3 Bind Niagara Curves to Sprite Materials【綁定Niagara曲線到圖片材質(zhì)】

  • Currently Supported On Sprite Renderer Only, More Coming

    【目前僅支持圖片渲染器,其他渲染器正在路上】

  • To send a curve as a texture object to the material, first create an emitter attribute for one of the curve types, in this case "Curve For Colors". Add it to the stack and adjust the Curve to your liking.

    Then, click the small down arrow to expose "Advanced Parameters"

    Check "Expose Curve to Material" and choose a name. In this case, we choose the name "ColorCurveExport".

    【為了把曲線當(dāng)作紋理對(duì)象發(fā)送到材質(zhì),首先創(chuàng)建任意一種曲線類型的發(fā)射器屬性,在此示例為顏色曲線。添加到堆疊并設(shè)置曲線】

    【然后,點(diǎn)擊下箭頭顯示高級(jí)參數(shù)】

    【勾選“暴露曲線到材質(zhì)”并輸入名字。在此示例,我們設(shè)置名字為ColorCurveExport】

  • Next, on the material assigned to our sprite renderer, we create a texture object parameter and wire it into a texture sampler. In this case the name is "NiagaraCurve".

    【下一步,在圖片渲染器分配的材質(zhì)里,創(chuàng)建一個(gè)紋理對(duì)象參數(shù),并連接到紋理采樣器。在此示例命名為NiagaraCurve】

  • Lastly, we add a "Material Parameter Binding" to the sprite renderer, and choose our "ColorCurveExport" curve. The curve is sent over to the material as a texture and will update in realtime as you move the curve points around.

    【最后,在圖片渲染器添加材質(zhì)參數(shù)綁定,選擇ColorCurveExport曲線。這曲線就會(huì)作為紋理發(fā)送到材質(zhì),并將實(shí)時(shí)更新】


UE5.1_Niagara高級(jí)4.3_ Bind Niagara Curves to Sprite Materials的評(píng)論 (共 條)

分享到微博請遵守國家法律
远安县| 瓦房店市| 普陀区| 新沂市| 新泰市| 阳谷县| 高安市| 泰兴市| 莱阳市| 乌鲁木齐市| 定兴县| 昂仁县| 彭州市| 石河子市| 阜新市| 乌苏市| 枣强县| 炉霍县| 汤阴县| 彭水| 客服| 洞口县| 舟山市| 烟台市| 修文县| 嘉荫县| 富源县| 新巴尔虎左旗| 南昌县| 苗栗县| 清镇市| 灵台县| 山阳县| 灌云县| 乌拉特中旗| 淮安市| 赤峰市| 宜黄县| 开平市| 鸡泽县| 涟源市|