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[C#學(xué)習(xí)筆記22]OOP類編寫、UI與業(yè)務(wù)結(jié)合技巧

2020-07-14 22:07 作者:技術(shù)龍的傳人  | 我要投稿

新建Model文件夾,添加小區(qū)類、選號器類

小區(qū)類:封裝數(shù)據(jù)

public?class?House

{

????public?List<string> Numbers{get;set;}

}

public class Selector

{

????//A區(qū)房號

????public List<string> ANumberList{get;set;}

????//B區(qū)房號

????public List<string> BNumberList{get;set;}

????//存儲選擇的號碼

????public List<House>?SelectedNums{get;set} = new List<House>

????private Random random = new Random();//隨機(jī)數(shù)生成器,僅在本類內(nèi)部使用

????//構(gòu)造方法:初始化小區(qū)房號

????public Selector()

????{

????????ANumberList = new List<string>

????????{

????????????"01","02","03","04","05","06","07","08",“09”,"10","11"

????????};

? ? ? ??BNumberList = new List<string>

????????{

????????????"01","02","03","04","05","06",“07”

????????};

????}

????//生成4個隨機(jī)號碼

????public List<string> CreateRandomNum()

????{

????????List<string> numList = new List<string>{};

????????//生成3個A區(qū)號

????????while(true)

????????{

????????????if(numList.Count == 3) break;//隨機(jī)選取了三個數(shù)字了

????????????string num = ANumberList[random.Next(11)];

????????????if(numList.Contains(num))

????????????????continue;//如果是重復(fù)的數(shù)字,則重新隨機(jī)抽取

????????????else

????????????????numList.Add(num);

????????}

????????//生成一個B區(qū)號

????????numList.Add(BNumberList[random.Next(7)]);

????????return numList;

????}

}

在UI中創(chuàng)建選號器對象

private?Selector newSelector = new Selector();


//啟動選號按鈕事件處理

private void btnStart_Click(object sender, EventArgs e)

{

????this.timerCreateNum.Start();//啟動定時器

????this.btnSelect.Enabled = true;

????this.btnStart.Enabled = false;

}

//開始選號按鈕事件處理

private void btnSelect_Click(object sender, EventArgs e)

{

? ? this.timerCreateNum.Stop();

????this.btnSelect.Enabled = false;

????this.btnStart.Enabled = true;

//創(chuàng)建雙色球?qū)ο?/p>

House hs = new House

{

????Numbers = this.randomNum

};

//添加到選號池,備用保存等方法使用

this.newSelector.SelectedNums.Add(hs);

//顯示號碼

string num = string.Empty;

foreach(string item in this.randomNum)

{

????num += item+ " ";

}

this.lbNumberList.Items.Add(num);

}

//清除

private?void?btnDel_Click(object sender, EventArgs e)

{

? ? this.newSelector.SelectedNums.Clear();//從集合中清除

????this.lbNumberList.Items.Clear();//從列表中清除

}

組件Timer在界面不可見,屬性Interval(50)

//定時器事件50ms調(diào)用一次

private void timerCreateNum_Tick(object sender,EventArgs e)

{

//通過通用選號器得到隨機(jī)數(shù)

????List<string> randomNum = newSelector.CreateRandomNum();

//在列表中顯示

????this.lblNum1.Text = randomNum[0];

????this.lblNum2.Text = randomNum[1];

? ? this.lblNum3.Text = randomNum[2];

????this.lblNum4.Text = randomNum[3];

}


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